Catapult Crash

A first person physics-based catapult game I helped create back in 2013 with the excellent Flying Rhino team.  Done with Objective-C, Box2D, Cocos2D for the iPad.  The catapult is a 3D model I created with Blender.

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Icosahedron

Here’s a little woodworking project I did recently. It’s called an icosahedron.

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It’s made from 60 identical pieces of wood, each with a 21 deg bevel with two 60 deg miters. The dimensions of each piece (length, thickness, height) don’t really matter as long as each piece is exactly the same.

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Side View

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Top View